My first attempt at the creation of a 3D FPS! It’s built with Unity3D, and the mesh models I created with Blender3D. I’m currently integrating Mixamo motion capture files to create the movement, running, jumping, and dying animations for the player character. The enemy characters are still under development… so there’s no one to shoot just yet
You can click here to try my first web-browser based game!
The controls are the same as most PC based FPS games,
W=forward, A=Left, S=Back, D=Right, and Spacebar= Jump.
My intention is to evolve this as my proof of concept for a social game titled: Redline Racer™; a sandbox style racer with a scoring system tied to a real-world loyalty card incentive & rewards program. I’ve gathered a small team of coders and asset producers, and the blueprint for it will be posted soon.

I’ve been working with 3d Modeling software since early 1993, starting with Strata 3D, Milk3D, and 3D Studio Max. Mesh modeling was fun and easy, but very time consuming! I didn’t get to animation until later in August of ’95. While freelancing, a client required an animated product rendering, and Descreet 3D Studio Max offered the features necessary. Fortunatley the client could afford the purchase price of the software and I invested in the training materials. As usual, we purchased hardware and software specific to the task, and I retained the gear as part of my fee. After two months, I was comfortable enough to model and render a 15 second, 30 fps , 640×480, with alpha sequence… it took almost a week to get it right!



May 1st, 2011
Trane
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I should have mentioned… the game is still lacking a weapon, a player body, collision detection on the two bases, and a scoring mechanism. Also, the lava pit in the volcano isn’t done yet either! I’m still working on those elements. I’ll repost when they’re complete!